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Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. This insightful book takes you through the ins and outs of SVG, from the basics to more complicated features. Whether you're a graphic designer looking for new tools, or a programmer creating and managing graphics, this book provides a solid foundation.
- Chapter 1: Getting Started
- Chapter 2: Coordinates
- Chapter 3: Basic Shapes
- Chapter 4: Document Structure
- Chapter 5: Transforming the Coordinate System
- Chapter 6: Paths
- Chapter 7: Patterns and Gradients
- Chapter 8: Text
- Chapter 9: Clipping and Masking
- Chapter 10: Filters
- Chapter 11: Animating and Scripting SVG
- Chapter 12: Generating SVG
- Chapter 13: Serving SVG Files
- Appendix A: The XML You Need for SVG
- Appendix B: Introduction to Stylesheets
- Appendix C: Programming Concepts
- Appendix D: Matrix Algebra
- Appendix E: Creating Fonts
- Appendix F: Using SVG with Other XML Applications
J. David Eisenberg
To my Mother and my late Father, for their advice and love through the years.
Copyright © 2002 O'Reilly & Associates, Inc. All rights reserved.
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