Encapsulate Behavior, not Just State
In systems theory containment is one of the most useful constructs when dealing with large and complex system structures. In the software industry the value of containment or encapsulation is well understood. Containment is supported by programming language constructs such as subroutines and functions, modules and packages, classes, and so on.
Modules and packages address the larger scale needs for encapsulation, while classes, subroutines and functions address the more fine-grained aspects of the matter. Over the years I have discovered that classes seem to be one of the hardest encapsulation constructs for developers to get right. It's not uncommon to find a class with a single 3000-line main method, or a class with only set and get methods for its primitive attributes. These examples illustrates basically that the developers involved never fully understood object-oriented thinking, and the power of objects as modeling constructs.
An object encapsulates both state and behavior, where the behavior is defined by the actual state. Think of the object door, it has four states: closed, open, closing, opening. It provide two operations: open and close. Depending on the state, the open and close operations will behave differently. This inherent property of an object makes the design process conceptually simple. It boils down to two simple tasks: allocation and delegation of responsibility to the different objects including the inter-object interaction protocols.
How this works in practice is best illustrated with an example. Let's say we have three classes:
Customer object is the natural placeholder for the credit limit and credit validation rules. An
Order object knows about its associated
Customer, and its
addItem operation delegates the actual credit check by calling
customer.validateCredit(item.price()). If the postcondition for the method fails, an exception can be thrown and the purchase aborted.
Less experienced object oriented developers might decide to wrap all the business rules into an object very often referred to as
OrderService. In these designs,
Item are treated as little more than record types. All logic is factored out of the classes and tied together in one large, procedural method with a lot of internal if-then-else constructs. These methods are easily broken and are almost impossible to maintain. The main reason: The encapsulation is broken.
So in the end, never break the encapsulation, and use the power of your programming language to maintain it.
By Einar Landre
This work is licensed under a Creative Commons Attribution 3
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