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==Learn from Architects of Buildings==
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==Lessons From Built Architecture==
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''“Architecture is a social act and the material theater of human activity.”''—Spiro Kostof
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Simile and metaphor drawn form one professional domain is often of limited applicability in another. Calling the high–most technical lead of a software project the "architect" is some sort of mixture of hubris, grandiosity, (self)delusion and propaganda. What can we learn from the words of building architects that might help with that?
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[note to editors: I don't have rock solid references for all of these yet, but will be hitting the British Library next weekend to check them out].
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How many software architects see their role as exclusively, or primarily technical? Is it not rather that they are the conciliators, go–betweens and arbiters of the warring factions among the stake-holders? How many approach their work in a purely intellectual spirit, without giving proper weight to the human factors of their job?
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“Architecture is a social act and the material theater of human activity.”—Spiro Kostof
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''“A great architect is not made by way of a brain nearly so much as he is made by way of a cultivated, enriched heart.”''—Frank Lloyd Wright
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How many software architects see their role as primarily technical? Is it not rather that they are the conciliators, go–betweens and arbiters of the warring factions within the stake-holders?
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What more strongly marks out the architects in your organization: raw intellectual horsepower and vast capacity to recall technical minutia, or taste, refinement and generosity of spirit? Under which tendency would you prefer to work?
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“A great architect is not made by way of a brain nearly so much as he is made by way of a cultivated, enriched heart.”—Frank Lloyd Wright
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''“A doctor can bury his mistakes but an architect can only advise his client to plant vines.”''—ibid
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What more strongly marks out the architects in your organisation: raw intellectual horsepower and vast capacity to recall technical minutia, or taste, refinement and generosity of spirit? Would you rather it were otherwise?
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Is the "maintenance" of "legacy" systems anything more than pruning those vines? Would you, as an architect, have the intestinal fortitude to scrap a piece of work that had failed? Or would you cover it up? Wright also said that the architect's best friend was the sledgehammer. What have you demolished recently?
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“A doctor can bury his mistakes but an architect can only advise his client to plant vines.”—ibid
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''“Architects believe that not only do they sit at the right hand of God, but that if God ever gets up, they take the chair”''—Karen Moyer
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Is the "maintenance" of "legacy" systems anything more than pruning vines?
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For "God" read "customer".
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“Architects believe that not only do they sit at the right hand of God, but that if God ever gets up, they take the chair”—Karen Moyer
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''“In architecture as in all other operative arts, the end must direct the operation. The end is to build well. Well building has three conditions: Commodity, Firmness and Delight.”''—Henry Watton
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“Architecture is politics.”—Mitchell Kapor
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When was the last time you saw a piece of software who's architecture gave you any ''delight''? Do you aim to give delight with your work?
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“In architecture as in all other operative arts, the end must direct the operation. The end is to build well. Well building has three conditions: Commodity, Firmness and Delight.”—Henry Watton
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''"No person who is not a great sculptor or painter can be an architect. If he is not a sculptor or painter, he can only be a builder"''—John Ruskin
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"No person who is not a great sculptor or painter can be an architect. If he is not a sculptor or painter, he can only be a builder"—John Ruskin
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Does artistry play its proper part in your architecture? Is the assemblage of components to make systems informed by a painterly concern for shape and texture, with a sculptural sense of balance and implied motion, of the importance of negative space?
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"It seems a fantastic paradox, but it is nevertheless a most important truth, that no architecture can be truly noble which is not imperfect."—ibid
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And finally, no gloss is required on this comment, a sure remedy for the software architect's most damaging syndrome.
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''"It seems a fantastic paradox, but it is nevertheless a most important truth, that no architecture can be truly noble which is not imperfect."''—ibid
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(RMH edited 7/14/2008)
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By [[Keith Braithwaite]]
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This work is licensed under a
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[http://creativecommons.org/licenses/by/3.0/us/ Creative Commons Attribution 3]
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Back to [[97 Things Every Software Architect Should Know]] home page

Current revision

Learn from Architects of Buildings

“Architecture is a social act and the material theater of human activity.”—Spiro Kostof

How many software architects see their role as exclusively, or primarily technical? Is it not rather that they are the conciliators, go–betweens and arbiters of the warring factions among the stake-holders? How many approach their work in a purely intellectual spirit, without giving proper weight to the human factors of their job?

“A great architect is not made by way of a brain nearly so much as he is made by way of a cultivated, enriched heart.”—Frank Lloyd Wright

What more strongly marks out the architects in your organization: raw intellectual horsepower and vast capacity to recall technical minutia, or taste, refinement and generosity of spirit? Under which tendency would you prefer to work?

“A doctor can bury his mistakes but an architect can only advise his client to plant vines.”—ibid

Is the "maintenance" of "legacy" systems anything more than pruning those vines? Would you, as an architect, have the intestinal fortitude to scrap a piece of work that had failed? Or would you cover it up? Wright also said that the architect's best friend was the sledgehammer. What have you demolished recently?

“Architects believe that not only do they sit at the right hand of God, but that if God ever gets up, they take the chair”—Karen Moyer

For "God" read "customer".

“In architecture as in all other operative arts, the end must direct the operation. The end is to build well. Well building has three conditions: Commodity, Firmness and Delight.”—Henry Watton

When was the last time you saw a piece of software who's architecture gave you any delight? Do you aim to give delight with your work?

"No person who is not a great sculptor or painter can be an architect. If he is not a sculptor or painter, he can only be a builder"—John Ruskin

Does artistry play its proper part in your architecture? Is the assemblage of components to make systems informed by a painterly concern for shape and texture, with a sculptural sense of balance and implied motion, of the importance of negative space?

And finally, no gloss is required on this comment, a sure remedy for the software architect's most damaging syndrome.

"It seems a fantastic paradox, but it is nevertheless a most important truth, that no architecture can be truly noble which is not imperfect."—ibid


(RMH edited 7/14/2008)

By Keith Braithwaite


This work is licensed under a Creative Commons Attribution 3


Back to 97 Things Every Software Architect Should Know home page

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